As our primary goal is to have a decent and bug-free version on the release date, all planned features included.Ĭurrently we are working on populating Occoterra, finishing up designs for Steam Achievements and adjusting the Save and Load system. While the game is mostly done, we don’t want to rush it as we want to invest as much time as needed into testing the game before determining a release date. We are generally satisfied with the progress that we made and are confident that we will be able to determine a exact release date in the next 30-60 days. Roughly speaking about 80-85% of the games mechanics are done, implemented and tested internally.Īlso about 70-75% of the story and events surrounding it are currently implemented and working. So we don’t expect any major hiccups (hopefully this will not jinx it). We have been working on this game for a bit over a year now and everything is coming along nicely development wise. ![]() ![]() What is done what still needs to be developed, where are we test wise and try to work out a very rough date for the release of Rising Mist. For this Steam post we decided to talk about the current state of Rising Mist.
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